Deeds of Mischief

This is a school project that I did in the spring of 2012. We had a team consisting of three programmers, one artist and half a producer and half a designer. I say half because they both were also in a second team.

The idea is really just the basic idea of Monsters Inc. The player is a monster, who scares children and tries to avoid light, because light transforms him into a pink teddybear.

We were told to make the game in C++ and use whatever 2D library or engine we wanted. I found one called SDL and some tutorials for it and so we used it. Later we found out that is was quite basic and did not have much anything ready (like zooming). We were also learning the C++ from basics when we would have needed more information about vectors and pointers and such.


My role was the programming lead and I mostly did the code that read the levels from xml files that were made in Tiled. I used a library called TinyXML and it was a great help.

Our artist did a great job on the art but we did not have time to polish and tune the game. Also we did not have any fancy effects :I

Rapid Prototyping course - day 1

Today was the first day on our rapid prototyping course. We formed 10 quick ideas by drawing randomly a verb, attribute and adjective for each game and then tying them together in somewhat sensible ways.

After lunch we split into teams and started making boardgame prototypes of the favourite ideas. The qualified were.

Pit melancholy counsellor.
Players are counsellors for pits, that are depressed because heroes and other creatures constantly fall in and get themselves killed. Each player needs to keep his or her pit on a normal state and not let it become too happy or too depressed. Other players try to drop creatures to your pit or make it overly happy (and then drop a creature to break its self-confidence).

Fantasy world item shop
Two teams went for this one. Player host an item shop in a fantasy world and need to sell equipment to heroes. You must be greedy to win, but not go too far on the morality meter.

Touch your idol
Players are crazy fans on their idols concert. They need to get signature or anything from him! The area is populated by masses of audience that players can move around to advance their own ends and hinder others.

Making and playtesting the games was great fun. We are going to analyze them tomorrow morning in more detail :D

More game tryouts

During this month I tried out some more games.

Civilization IV : I found it fun to build and name cities, but as the game progressed I just kept playing but not really enjoying the game anymore. I promptly deleted the whole game to not get stuck with it.

Interstate 79 : Actually, I have played this one before. About when it came out. My friend got it from the Good old Games and we tried it out. The game is still awesome in music and voice acting. And the cars roll nicely. I want to play it some more when I have time.

Witcher - Enchanted Edition : I bought this one some time ago but have been putting it off so I can get really into it. I am happy that I did, because the introduction was quite long and very nicely done. The gritty athmosphere and visuals combined to make the world seem very real. The only downside is that there is no character creation, but I think the story will be good this way. I want to continue this one too.

School has been going forward. There is the Dare to be Digital Competition coming up, but I am going to Abertay anyway. I am rooting for my friends who have put a team together and have an exellent idea for the competition.

I borrowed two travel guides about Great Britain. First time to borrow something like that. At least he pictures are nice :D